Using Python and Touchdesigner software, 'Surface Sim' generates chaotic, dynamic visuals based on particle systems, creating an immersive experience. This system, influenced by the viewers' interactions through three 'black boxes' equipped with sensors, modifies the simulation in real-time. The installation's formal and visual aesthetics derive from a proto-language of particle systems, abstractly representing the real and drawing colors from ocean surface images. As spectators engage with the 'black boxes,' they trigger changes in the controlling parameters, producing different behaviors in the simulator's particles. This setup evokes the sound and smell of the sea, providing a contemplative journey through a virtual space that highlights the intersection of technology and nature.
In contemporary times, we often neglect our relationship with the natural world, focusing our conscious attention on artificial systems. The project submitted for application is an artistic installation that explores the relationship and counterpoint between the technicality of today's world and nature in its purest state, especially regarding the intrinsic energies of nature. The installation 'surface sim' imagines a fictional 'black box' containing a central database that stores extensive information about the oceans and their energetic and functional dynamics. This protected system serves as a living archive of the oceans' memory, holding data on wind energy, sea currents, and the moon's gravitational influence on tides, all of which regulate the global climate. The interactive audiovisual installation employs computational simulations to create a dynamic representation of the oceans, drawing on Baudrillard's philosophy to reflect on the nature of simulation and memory, and our connection to the natural world.
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